2026 State of Mobile is Live!

In the fourth quarter of 2021, the top 5 city building games on iOS in Oceania showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app’s metrics:
Life of King: Idle World Sim had an interesting quarter. Weekly downloads saw a peak at the beginning of October with around 4.8K downloads, followed by a significant drop to 760 in the last week of October. Downloads fluctuated throughout the quarter, ending with 1.8K in the final week of December. Revenue started at $349 and reached as high as $1.1K in mid-October, stabilizing around $900 towards the end of December. Active users mirrored the download trend, peaking at 5.6K in mid-November and settling at 3.1K by the end of December.
MONOPOLY Tycoon experienced a decreasing trend in weekly downloads, starting at 6.7K in late September and dropping to 824 by the end of December. Revenue peaked at $1.1K in mid-October and gradually decreased, ending at $241 in the last week of December. Active users followed a similar downward trend, starting at 6.3K in late September and reducing to 1.5K by the end of the year.
SimCity BuildIt showed consistent performance in revenue, starting at $22K in late September and maintaining figures around $15K-$22K throughout the quarter, ending with $12.6K in the final week of December. Downloads were relatively stable, with minor fluctuations, starting at 3.4K and ending at 1.7K. Active users remained strong, starting at 23K and ending at 16.6K, with occasional peaks above 22K.
Craftheim - 3D Idle Lumberjack had a varying trend in weekly downloads, starting at 3.7K in late September and dropping to 1K by the end of December. Revenue remained negligible throughout the quarter. Active users began at 6.2K and saw a slight decrease, ending the year with 3.2K.
Camping Tycoon-Idle RV life had a steady performance in terms of weekly downloads, starting at 1.1K in late September and peaking at 2.4K in early November, ending with 1.8K in the last week of December. Revenue showed a peak of $1.5K in early November, with fluctuations throughout the quarter, ending at $773. Active users started at 2.4K and saw a general increase, peaking at 5K in early November and ending the year with 4.6K.
These insights, based on data from Sensor Tower, reveal the dynamic nature of user engagement and monetization for city building games on iOS in Oceania. For more detailed insights, visit Sensor Tower.