AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in Switzerland Q4 2021
Explore the performance of the top 5 hypercasual games on iOS in Switzerland during Q4 2021, showcasing trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top five hypercasual games on iOS in Switzerland demonstrated varying trends in downloads, revenue, and active user metrics. Here's a closer look at their performance, based on data from Sensor Tower.
Candy Challenge 3D: Survival! saw a significant decline in weekly downloads, starting at around 20K in early October and dropping to under 1K by the end of December. Active users mirrored this trend, beginning at approximately 20.6K and decreasing to about 1.5K by the end of the quarter. The game did not generate any revenue during this period.
Count Masters: Crowd Runner 3D experienced a steady download rate with minor fluctuations, peaking at 5.4K in the final week of December. Weekly revenue remained low but showed slight increases towards the end of the quarter, climbing from $53 in mid-October to $113 in the last week of December. Active users also saw a modest rise, starting at around 17.2K and ending at 19.3K.
Water Sort Puzzle maintained a consistent presence with weekly downloads ranging from 1.7K to 6.4K. Revenue, although modest, peaked at $154 in early October and settled around $100 by the end of December. Active users remained relatively stable, fluctuating between 15.9K and 22.8K throughout the quarter.
Bridge Race displayed an increasing trend in weekly downloads, starting at 2.4K and reaching nearly 4K by the end of December. Revenue varied, peaking at $283 in the last week of December. Active users showed a positive trend, growing from approximately 8.7K to 13.1K over the quarter.
Going Balls had relatively stable download numbers, with a peak of 3.9K in late October and ending at 3.4K in December. Revenue saw a gradual increase, reaching $108 in the final week of December. Active users also grew steadily, starting at around 7.8K and rising to 12.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.