AI Insights · Timothy · January 2022
Top 5 Cartoon Fantasy Games Performance in the US, Q4 2021
In Q4 2021, the top cartoon fantasy games in the US showed varied performance in downloads, revenue, and active users, with notable trends and shifts across the board.
In Q4 2021, the top cartoon fantasy games on a unified platform in the United States demonstrated diverse performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics of each game’s quarterly performance.
Candy Crush Saga from King saw strong weekly revenue, starting at around $11.9M at the end of September and peaking at $14.8M in mid-October. By the end of December, revenue settled at approximately $10.3M. Weekly downloads fluctuated, starting from 191K and reaching a high of 276K by the last week of December. Active users remained robust, beginning at 2.8M and gradually increasing to 3.1M by the end of the quarter.
CookieRun: Kingdom by Devsisters experienced a varied revenue trend, peaking at $2.9M in late October and mid-November, with a notable dip to $1.7M in mid-December. Downloads saw a significant decline from 309K in early October to just 76K by the end of December. Active users also followed a downward trend, starting at 938K and dropping to 825K by the quarter's end.
Pokémon UNITE from The Pokemon Company had an initial revenue spike of $836K in late September, which gradually decreased to around $113K by the end of December. Downloads mirrored this decline, starting at 653K and dropping to 88K. Active users decreased from 1.7M at the quarter's start to 395K by its end.
Pokémon GO by Niantic, Inc. maintained relatively stable revenue, beginning at $4.1M and peaking at $5.1M in mid-October and late November, closing the quarter at $4M. Downloads remained steady, averaging around 150K, with minor fluctuations. Active users showed a slight decline from 16.1M to approximately 14M by the end of December.
Crossy Road by HIPSTER WHALE saw modest revenue, peaking at $6.9K in the last week of December. Downloads were relatively stable, starting at 116K and peaking at 176K in late October, ending the quarter at 162K. Active users varied, beginning at 684K, peaking at 765K in late December, and closing the quarter at 679K.
These insights indicate diverse engagement and monetization trends across these popular cartoon fantasy games. For more detailed insights and analytics, visit Sensor Tower.