AI Insights · Timothy · April 2022
Top 5 School Games on Android in Europe Q1 2022
Idle High School Tycoon leads in downloads while Sunny School Stories tops active users in Europe during Q1 2022.
During the first quarter of 2022, the top 5 school games on the Android platform in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared based on data from Sensor Tower.
Idle High School Tycoon from Kolibri Games experienced fluctuations in revenue, peaking at approximately $3.5K in the final week of December 2021, and gradually decreasing to around $1.5K by mid-March. Weekly downloads saw a significant rise mid-January, reaching about 17K, but later dipped to around 8.8K by the end of March. Active users started at 36K and climbed to around 49K by the end of January, maintaining a steady range of 37K to 42K for the remainder of the quarter.
University Empire Tycoon -Idle from Codigames displayed a consistent performance in weekly revenue, fluctuating between $1.4K and $782. Downloads initially rose to 1.9K in early January, dropped to 750 mid-month, and then surged to 2.6K by the end of March. Active users remained relatively stable, starting at 53K and ending the quarter with approximately 49K.
Bully: Anniversary Edition by Rockstar Games showed a steady weekly revenue trend, with figures hovering around $1K at the beginning and dropping to $767 by the end of March. Downloads fluctuated slightly, starting at 214 and ending at 180. Active users peaked at 450 in late January and gradually declined to 277 by the end of the quarter.
The Goldbergs: Back to the 80s from East Side Games Studio had a consistent revenue stream, starting at $1.2K and tapering to $567 by the end of March. However, the game did not record any downloads or active user data during this period.
Sunny School Stories from SUBARA stood out with impressive download numbers, peaking at approximately 67K in early March. Weekly revenue saw minor fluctuations, starting at $420 and ending at $315. The game also led in weekly active users, starting at 44K and reaching up to 87K by mid-March.
These trends highlight the diverse performance of school games on Android in Europe during Q1 2022. For more detailed insights and data, visit Sensor Tower.