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The third quarter of 2023 saw intriguing performance trends among the top 5 celebrity games on the Android platform in the United States. Here's a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Kim Kardashian: Hollywood experienced notable fluctuations in weekly revenue, starting from around $1.1K in late June and peaking at approximately $9.4K in mid-August. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 723 in the last week of September. The game also saw a gentle decline in weekly active users, from 4.6K in late June to about 3.9K by the end of September.
Revue Starlight Re LIVE showed a significant spike in weekly downloads in early August, reaching over 118K, followed by a sharp decline. Weekly revenue for the game had a peak of about $3.6K in mid-July and another high of $3.5K in the last week of September. Active users surged dramatically in early August to 92K, but gradually decreased to roughly 24.9K by the end of the quarter.
SUPERSTAR SMTOWN saw its weekly revenue peak at around $4.4K in early August, then fluctuated around $1.8K to $3.8K towards the end of the quarter. Weekly downloads remained relatively low and stable, with minor variations, peaking at 402 in early July. Active users maintained a steady trend, hovering around 1.3K throughout the quarter.
PewDiePie's Tuber Simulator had a consistent rise in weekly revenue, peaking at $3.5K in late August. Weekly downloads saw substantial variation, starting at 4.9K in late June, peaking at 5.3K in late July, and ending at 2.4K in the last week of September. The game’s active users followed a similar trend, peaking at 14.7K in mid-September before settling at around 12K by the end of the quarter.
Lamar - Idle Vlogger had a peak in weekly revenue of $1.6K in late July, with fluctuations around $800 to $1K towards the end of the quarter. Weekly downloads saw a high of 10K in mid-August, followed by a decrease to about 4.9K by the end of September. Active users for the game peaked at 18.7K in late August, before declining to approximately 12.7K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market and the varying performance trends of top celebrity games. For more detailed insights and data, visit Sensor Tower.