AI Insights · Timothy · January 2024
Top 5 3D Anime Games Performance in Brazil Q4 2023
The top 5 3D anime games in Brazil showed varied performance in Q4 2023, with significant trends in downloads, revenue, and active users.
In Q4 2023, the top 5 3D anime games in Brazil exhibited notable trends in downloads, revenue, and weekly active users. Data from Sensor Tower reveals the performance of these popular titles on a unified platform.
Genshin Impact experienced fluctuations in revenue, peaking at approximately $117K in early November, followed by a decrease to around $34K in mid-December before rising again to $98K in the week of December 18. Downloads showed a consistent range, with a peak of 63K in late September and a dip to 32K in late November, ending the quarter with 46K in the final week. Weekly active users started at 333K in late September, saw a slight decline to 263K by early December, and rebounded to 300K by the end of the quarter.
Black Clover M saw a strong start in revenue, reaching $122K in the first week of December and closing the quarter at $124K. Downloads were highest at launch, with 571K in the last week of November, then decreased steadily to 57K in the final week of December. Weekly active users peaked at 452K in the first week of December and declined to 224K by the end of the quarter.
Saint Seiya: Legend of Justice maintained a steady revenue throughout the quarter, ranging from $22K to $42K, with a notable peak in the week of December 18. Downloads were relatively low, peaking at 2K in the final week of December. Weekly active users fluctuated slightly, starting at 50K in late September and ending at 46K in the last week of December.
Honkai: Star Rail showed a varied revenue trend, peaking at $65K in early October before stabilizing around $20K to $30K for most of the quarter, with a notable increase to $54K in the final week of December. Downloads peaked at 28K in late November, with a notable increase in early October to 26K, ending the quarter at 27K. Weekly active users remained strong, peaking at 476K in late November and closing the quarter at 407K.
Summoners War experienced consistent revenue growth, starting at $22K in late September and peaking at $37K in the final week of December. Downloads were modest, with a peak of 1.4K in the last week of December. Weekly active users saw a peak of 105K in mid-November, with a notable dip to 59K in early December, and ended the quarter at 79K.
For more detailed insights and data, visit Sensor Tower.