AI Insights · Timothy · January 2024
Top 5 Free to Play Games Performance in France Q4 2023
Explore the performance metrics of the top 5 free-to-play games in France for Q4 2023, including downloads, revenue, and active users trends.
In the fourth quarter of 2023, the top 5 free-to-play games on a unified platform in France exhibited remarkable performance metrics. Below is a detailed breakdown of their downloads, revenue, and weekly active users (WAU) trends.
QSWatermelon : Monkey Land from Han Song Ey Jo saw significant growth in all key metrics. The game started with 6.5K downloads in mid-October and surged to approximately 306K by the last week of December. Revenue followed a similar upward trajectory, beginning at $3 in the second week of October and peaking at around $519K in the final week of December. Weekly active users also grew impressively, starting at 5.4K and reaching about 1.8M by the end of the quarter.
MONOPOLY GO! by Scopely, Inc. maintained strong revenue figures throughout Q4. Starting at approximately $897K in late September, the revenue peaked at around $2.3M in mid-December. Downloads fluctuated but remained robust, ranging from 92K to 153K weekly. Weekly active users showed a stable trend, hovering between 335K and 406K.
Block Blast! from Hungry Studio, despite not generating any revenue, exhibited solid performance in downloads and active users. Downloads steadily increased from 52K in late September to about 104K by the end of December. Weekly active users also showed consistent growth, starting at 323K and reaching approximately 432K by the end of the quarter.
My Perfect Hotel by SayGames LTD experienced a decline in revenue over the quarter, dropping from $6.7K in late September to $2.8K in mid-December before rising to $7.6K in the final week. Downloads saw a peak of 107K in late October but generally trended downward, ending at about 91K in the last week of December. Weekly active users followed a similar pattern, starting at 233K and decreasing to 124K mid-quarter before rebounding to 214K by the end.
Roblox by Roblox Corporation continued to perform strongly in Q4. Revenue began at $279K in late September and peaked at approximately $634K in the last week of December. Downloads fluctuated between 45K and 116K, with notable peaks in late October and December. Weekly active users remained high, starting at 2.9M and increasing to about 3.5M by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.