AI Insights · Timothy · March 2024
Top 5 First Person Games on Android in Mexico Q1 2024
Discover the performance of the top 5 first-person shooter games on the Android platform in Mexico during the first quarter of 2024, based on data from Sensor Tower.
Throughout the first quarter of 2024, the top 5 first-person shooter games on the Android platform in Mexico showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Call of Duty: Mobile Season 7 from Activision Publishing, Inc. experienced a dynamic quarter. Weekly revenue started strong at around $125K in early January and saw a slight dip to approximately $78K by the end of the month. However, it rebounded to around $127K in mid-February before stabilizing at $100K by the end of March. Weekly downloads peaked at nearly 99K in the first week of January but gradually declined to about 68K by the end of the quarter. Weekly active users fluctuated, starting at 878K and ending the quarter at 839K.
Minecraft by Mojang showed steady revenue patterns, beginning at $36K and maintaining an average of $31K throughout the quarter. Downloads saw an initial peak of 30K in the second week of January, then declined to about 13K by the end of March. Active users demonstrated a downward trend from 624K to 581K over the quarter.
Arena Breakout: Realistic FPS from Level Infinite had a notable increase in weekly downloads, peaking at about 68K in mid-February before settling at around 31K by the end of March. Revenue showed a slight increase from $14K to $20K in January and then fluctuated around $17K to $20K for the rest of the quarter. Active users saw growth from 203K in mid-January to 247K by mid-March.
Blood Strike - FPS for all by NetEase Games had an impressive surge in downloads, starting at 129K in early January and reaching a peak of 298K in the second week of March. Weekly revenue increased from $10K to $20K by the end of the quarter. Active users grew significantly, starting at 393K and peaking at 845K by mid-March.
Arena Breakout Lite also from Level Infinite, saw a varied trend in weekly downloads, starting at 10K and peaking at 32K in early February before declining to around 7K by the end of March. Revenue experienced modest growth from $6.5K to $12K by the end of January and then stabilized around $7K by the end of March. Active users showed a gradual increase from 55K to 73K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.