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Sensor Tower's latest data provides a look at the performance of the top five Real-Time Strategy applications on the Android platform in France during the first quarter of 2024. Here's how these games fared in terms of downloads, revenue, and weekly active users.
Clash Royale from Supercell showcased a fluctuating trend in revenue, peaking at around $115K in the first and fifth weeks of the quarter. Downloads for the game saw a high of approximately 12K in the second week, while weekly active users reached their peak at 1.54M in the first week of February.
Blizzard Entertainment's Warcraft Rumble experienced a revenue trend that started at $48K and dipped to around $13K by the end of the quarter. The game's downloads peaked at 26K in the first week, whereas the weekly active users saw a significant rise to 94K in the last week of March.
Riot Games' TFT: Teamfight Tactics had modest revenue figures, with a starting point of $4K and a notable increase to $9K in the last week of March. Downloads remained under 2K for the quarter, and the weekly active users saw growth, ending the quarter at 35K.
Infinite Galaxy by CamelStudio showed revenue starting at just over $5K and peaking at $5.5K in the last week. Interestingly, the game had no downloads for most of the quarter, with a small spike of 386 in the third week of January. Active users hovered around the low hundreds, with a slight increase towards the end of the quarter.
Lastly, LUDUS - Merge Arena PvP from Mergegames LTD displayed a revenue trend that began at $4.6K, with a mid-quarter dip and a recovery to $3K in the last week. Downloads saw a high of nearly 2K in the first week, while weekly active users started at 3K and decreased to 3.3K by the end of the quarter.
For more detailed insights and data on the performance of these Real-Time Strategy applications, visit Sensor Tower. The trends observed in this quarter provide a snapshot of the Real-Time Strategy gaming landscape on Android in France as of early 2024.