AI Insights · Timothy · July 2024
Top 5 City Building Games on iOS in Latin America Q2 2024
Discover the performance trends of the top 5 city building games on iOS in Latin America during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the city building game genre on iOS in Latin America saw varying performance trends across the top five apps. Here, we break down the key metrics such as downloads, revenue, and weekly active users for these leading games, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts exhibited notable fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $11.8K in early April and saw a general decline before stabilizing around $5.6K by the end of June. Downloads ranged from 3.9K to 6.6K, with a noticeable peak of 6.2K in the last week of June. Weekly active users also fluctuated, starting at 55.4K in early April and ending at 45.7K by late June.
The Simpsons™: Tapped Out, another title from Electronic Arts, showed steady performance in revenue and user engagement. Revenue peaked at around $6.4K in early June, with consistent numbers hovering between $3K and $4.7K throughout the quarter. Downloads remained relatively stable, averaging around 4K to 4.7K per week. Weekly active users stayed within the range of 37K to 39K, indicating a loyal user base.
Idle Town Master - Pixel Game by Digital Things saw a gradual increase in revenue, starting from $164 in mid-April and reaching approximately $1.2K by the end of June. Downloads were highest in April, peaking at 6.4K, but subsequently decreased to as low as 591 by late June. Unfortunately, data on weekly active users for this app was not provided.
States Builder: Trade Empire from SayGames LTD experienced moderate revenue growth, with weekly earnings ranging from $268 to $572. Downloads saw significant peaks, particularly in late April and June, with numbers reaching up to 3.8K and 3.5K respectively. Weekly active users showed a positive trend, starting from 2.8K in early April and climbing to 6.7K by late June.
Isekai: Slow Life by Mars Era Limited showed consistent revenue performance, peaking at around $2K in early June. Downloads, however, saw a sharp decline from 2.4K in early April to single digits by late June. Weekly active users followed a similar declining trend, starting at 6K in late April and dropping to approximately 4.3K by the end of June.
These insights highlight the diverse performance trends among the top city building games on iOS in Latin America. For more detailed data and analysis, visit Sensor Tower.