2026 State of Mobile is Live!

In the second quarter of 2024, the top 5 basketball games on a unified platform in the United States showcased varied performances in terms of downloads, revenue, and weekly active users. Here’s a detailed look at the trends:
NBA 2K24 MyTEAM by 2K saw a fluctuating revenue pattern, peaking at around $175K in the first week of April and ending the quarter with approximately $170K. Downloads for this game started at 54K and dropped to nearly 29K by the end of June. Weekly active users showed a positive trend, starting at 219K and climbing to 308K by the end of the quarter.
Basket Battle from SUPERSONIC STUDIOS LTD maintained a relatively stable download rate, starting at 52K and ending at 46K. Despite lower revenue figures, peaking at $72 in early April, the game boasted strong weekly active users, starting at 700K and closing the quarter at 676K.
NBA 2K Mobile Basketball Game, also by 2K, experienced revenue highs of around $159K in early April but ended at $84K. Downloads ranged from 44K in early April to 38K by the end of June. Weekly active users saw a slight decline, beginning at 229K and tapering off to 201K.
Basketball Arena - Sports Game by MASOMO LIMITED showed a consistent but modest revenue stream, starting at $11K and decreasing to $5K by the end of June. Downloads started at 32K, and by the end of the quarter, they were down to 20K. Weekly active users also saw a downward trend, starting at 98K and ending at 73K.
NBA LIVE Mobile Basketball from Electronic Arts had a stable revenue around $25K at the beginning and $16K towards the end of the quarter. Downloads peaked at 29K in early May but dropped to 18K by the end of June. Weekly active users started at 669K and ended the quarter at 607K.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, you can visit Sensor Tower's website.