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AI Insights · Timothy · July 2024

Idle RPG App Performance in Q2 2024: A Sensor Tower Analysis

Sensor Tower's analysis reveals the Q2 2024 performance trends of the top 5 Idle RPG apps on a unified platform. Weekly active users, downloads, and revenue data highlight the market dynamics.

Idle RPG App Performance in Q2 2024: A Sensor Tower Analysis

As we step into the second quarter of 2024, the Idle RPG app category has shown varying performance across titles on the unified platform. Sensor Tower's comprehensive data provides insights into the trends of these apps, offering a glimpse into the engagement and financial patterns they exhibit.

Legend of Mushroom saw a decrease in weekly revenue from $4K in the first week of April to around $1.5K by the end of June. Downloads also followed a downward trend, starting at approximately 15K and dropping to under 1K. Weekly active users fluctuated, peaking at around 32K in mid-April and then stabilizing to just above 32K by late June.

Nobody's Adventure Chop-Chop experienced a spike in revenue, reaching over $1K in late April, but then saw a decrease to just $144 by late June. After an initial surge to 10K downloads in mid-April, the app's downloads dropped to zero in early May and remained there. The weekly active users started at 280 and grew to over 5K, then gradually decreased to just above 2K by the end of the quarter.

Slayer Legend : Idle RPG had no revenue reported for most of the quarter, with a minimal amount noted in early May and late June. Downloads were highest at the start of April at 1.5K and saw a significant increase to nearly 2K by the end of June. Weekly active users began at around 8K, dipped to 4.7K in late May, and surged to 9K by the end of June.

Legend of Slime: Idle RPG War generated modest revenue, peaking at $166 in early April and ending at $38 in late June. Downloads saw a declining trend from nearly 2K to 901, while weekly active users decreased from 4.5K to 2.6K throughout the quarter.

Slime Castle - Idle TD showed an initial absence of revenue, which then appeared in May, peaking at $59 and dropping to $15 by the quarter's end. Downloads started at 1.3K in early May, peaked at 2.5K, and ended at 226. Weekly active users saw growth from under 600 to over 2.7K, before dropping to under 1K.

For more in-depth insights and detailed data, readers are encouraged to visit Sensor Tower, which offers a wealth of information on app performance across various categories and platforms.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024