AI Insights · Timothy · July 2024
Q2 2024 Trivia Games Performance on Unified Platform in the US
An analysis of the top 5 trivia games shows varied trends in downloads, revenue, and active users in Q2 2024. Sensor Tower provides detailed insights into the performance of these engaging trivia applications.
In the second quarter of 2024, the trivia game category witnessed interesting shifts across downloads, revenue, and active user metrics on the unified platform in the US. Here's a brief overview of how the top five trivia games fared during this period.
Elevate - Brain Training Games saw its downloads fluctuating between 33K and 8K, with active users peaking at 166K in mid-May before settling at 136K by the end of June. Revenue for the game spiked to $70K in late April and ended the quarter at $24K.
The performance of Kahoot! Play & Create Quizzes showcased a high in early April with 508K downloads and 2.8M active users, but both metrics saw a downward trend with downloads hitting 142K and active users at 1.7M by late June.
For QuizDuel! Trivia & Quiz game, downloads started strong at 349K but dropped to 207K, while weekly active users decreased from 2.5M to 2.1M. Revenue for QuizDuel! showed more stability, ranging from $24K to $44K throughout the quarter.
Trivia Crack (No Ads) maintained a consistent revenue between $9K and $19K, with downloads oscillating between 57K and 34K. Active users showed a slight decline from 191K to 146K over the three months.
Lastly, Brain Who? Tricky Riddle Tests had a noticeable peak in downloads, reaching 621K twice in early May and early June, while weekly active users saw a high of 1.8M, concluding the quarter at 1.3M. The revenue for Brain Who? varied, hitting highs of $24K in late April and lows of $2K by the end of June.
These figures reflect the dynamic nature of the trivia games market. For more detailed insights and analysis, Sensor Tower's comprehensive data platform is the go-to source for understanding app performance trends.