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The fourth quarter of 2024 showcased interesting trends for the top hypercasual games in the Netherlands on a unified platform. Here's a detailed look at their performance:
Screw Out from Zego Global Pte Ltd saw a notable rise in weekly downloads, especially towards the end of the quarter, climbing from 4.6K in early October to an impressive 15.2K by the end of December. Revenue peaked at around $4.1K at the start of the quarter but gradually declined, closing the year at approximately $1.9K. Weekly active users, however, increased significantly from 17.9K to 25.4K.
My Supermarket Simulator 3D, published by Game District LLC, experienced a surge in downloads early in the quarter, reaching a high of 29.8K, before settling to 5.8K by the end of December. Revenue trended downward from $2.1K to $1.8K, while active users showed a peak in late October at 49.9K, tapering to 22.6K by year-end.
Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. maintained steady downloads throughout the quarter, peaking at 8.9K in mid-December. Revenue increased to nearly $3K by the end of the quarter. Active users saw a consistent upward trend, finishing strong at 33.1K.
Timeline Up! from Rollic Games experienced a decline in downloads, starting at 3K and ending at 1.2K. Revenue showed a similar decline from $2.1K to around $1K. Active users remained relatively stable, fluctuating slightly around 4.5K.
Color Wood Screws, also from Zego Global Pte Ltd, started with 3.3K downloads, dropping to 1.7K by December. Revenue saw a gradual increase, peaking at $1.7K. Active users exhibited a consistent pattern, reaching a high of 11.2K by the end of the year.
These insights highlight the dynamic nature of hypercasual games in the Netherlands. For more detailed analytics, visit Sensor Tower.