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In the first quarter of 2025, the top educational games on iOS in the United States showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each app, based on data from Sensor Tower.
ABCmouse: Kids Learning Games from Age of Learning, Inc. saw a steady increase in weekly revenue, reaching approximately $441K in late February. Downloads peaked at around 48K in early February, while active users climbed from 264K to 367K by the end of March.
Lingokids - Play and Learn maintained a strong presence with revenue peaking at nearly $409K in late February. Downloads started high at 64K in early January and stabilized around 48K towards the quarter's end. Active users saw a gradual decline from 330K to 265K.
Kids Learning Games - Kiddopia experienced a peak in revenue at about $266K in late February. Downloads showed a downward trend, starting at 23K and ending at 18K. Active users fluctuated, beginning at 99K and closing the quarter at 47K.
Keiki Learning games for Kids from BENIPOL LIMITED had a revenue peak of approximately $143K towards the end of February. Downloads varied, starting at 22K and ending at 21K. Active users increased from 48K to 51K by the end of March.
Speech Blubs: Language Therapy by Blub Blub Inc. reached a revenue peak of $145K in late February. Downloads were highest at 14K in late March, and active users rose from 10K to 12K throughout the quarter.
These insights provide a snapshot of the educational app market's dynamics on iOS in the US during Q1 2025. For more detailed analysis, visit Sensor Tower.