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The second quarter of 2025 showcased intriguing trends for card battler apps on the Android platform in the United States. Here's a breakdown of the top performers based on data from Sensor Tower.
Pokémon TCG Pocket - Card Game by The Pokémon Company showed notable fluctuations in revenue, starting at approximately $2.3M and closing the quarter around $1.4M. Downloads began at 90.7K, experiencing a dip mid-quarter before rising again to 63.8K by the end. Active users started at 1.2M and gradually decreased to just under 1M.
Magic: The Gathering Arena, published by Wizards of the Coast LLC, saw a significant rise in weekly revenue from $177K to over $424K in mid-June, before ending at $274K. Downloads fluctuated, peaking at 21.7K mid-quarter and finishing at 18.8K. Active users increased from 182.7K to 185.2K by the quarter's end.
Black Deck - Card Battle CCG from SayGames Ltd had steady revenue around $51K to $63K. Downloads peaked at 12.1K in late April, then tapered off to 3.6K. Active users rose to 36.7K before declining to 25K.
Mighty Party by TCA GAMES STUDIO - FZCO experienced modest revenue growth, ending the quarter at $12.4K. Downloads started strong at 13.4K in mid-April but dwindled to 2.7K. Active users showed a slight decline from 9.1K to 5.3K.
Lastly, Pokémon TCG Live did not generate revenue but maintained steady download numbers, beginning at 8.6K and ending at 4.8K. Active users increased from 79.8K to 92.7K throughout the quarter.
These insights reveal the dynamic nature of the card battler category, with varying trends across downloads, revenue, and user engagement. For further details, visit Sensor Tower for comprehensive analytics.