2026 State of Mobile is Live!

In the second quarter of 2025, the top five golf games on iOS in the United States displayed varied performance metrics, reflecting trends in downloads, revenue, and active users. Here's a closer look at each app's performance.
WGT Golf saw its weekly revenue peak at approximately $96K in mid-April, with a gradual decline to around $75K by the end of June. Weekly downloads started strong at 24.5K in mid-April but tapered off to 15.6K by the quarter's end. Active users fluctuated, closing the quarter at 109K from a high of 119K.
Golf Clash - Golfing Simulator recorded a notable increase in revenue, reaching $746K in early May, and maintaining figures around $660K by late June. Downloads were relatively stable, peaking at 21.9K in June, while active users increased from 98K to 114K over the quarter.
Golf Rival - Multiplayer Game experienced a steady revenue flow, peaking at $163K in early April. Downloads varied, peaking at 31K in mid-May, while active users remained between 41K and 71K throughout the quarter.
Golf Battle showed a steady weekly revenue, peaking at $49K in mid-June. Downloads were stable with a high of 14K in early June, while active users fluctuated, ending at 143K.
Ultimate Golf! had a varied revenue trend, reaching $123K in late June. Downloads showed moderate fluctuations, peaking at 14.2K in April. Active users varied, ending at 52K.
These insights, sourced from Sensor Tower, provide a snapshot of the dynamic golf game market on iOS in the US for Q2 2025. For more detailed analysis, visit Sensor Tower's website.