2026 State of Mobile is Live!

The second quarter of 2025 showcased interesting trends in the performance of top trivia games in the United States. Here, we explore the weekly downloads, revenue, and active user metrics for these popular apps, with insights sourced from Sensor Tower.
Elevate - Brain Training Games from Elevate, Inc. experienced fluctuations in weekly revenue, peaking at around $243K in late April. Downloads reached a high of approximately 73K in mid-May, while active users varied, peaking at over 926K in the same period.
Trivia Crack Premium Quiz Game by Etermax saw steady revenue, with a notable increase to about $81K in late June. Downloads remained relatively stable with a minor peak of nearly 29K in mid-May. The app's active users exhibited growth, reaching over 251K by mid-June.
Kahoot! Play & Create Quizzes from Kahoot ASA showed consistent revenue around the $41K mark, with a slight decline towards the end of the quarter. Downloads fluctuated, peaking at approximately 53K in mid-May. Active users, however, decreased from over 510K at the quarter's start to about 293K by the end.
SongPop Classic - Music Trivia by FreshPlanet Inc. experienced varied revenue, peaking at approximately $42K at the end of June. Downloads remained stable around 2K weekly. Active users hovered around the 9-10K range throughout the quarter.
Finally, Clever - Brain Training Games from DPM APPS LP showed consistent revenue, reaching about $31K in late June. Downloads saw a decline from 9K to around 4.6K by the quarter's end, with active users slightly decreasing to approximately 41K.
For more detailed insights and data, visit Sensor Tower's comprehensive platform.