2026 State of Mobile is Live!

In the third quarter of 2025, the top 5 Vikings-themed games on the Android platform in Germany showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's performance based on data from Sensor Tower.
Viking Rise from IGG.COM experienced fluctuations in weekly revenue, peaking at approximately $26.5K at the end of July. Downloads peaked mid-July with around 3.1K, while active users saw a decline from 4.6K to 3.2K throughout the quarter.
Vikings: War of Clans PvP by Plarium LLC maintained strong revenue numbers, reaching a high of about $35.4K at the end of July. Downloads increased significantly in September, peaking at 1.3K, and active users rose from 535 to 1.1K by mid-September.
Vikingard from Orienjoy International Company Limited saw a steady increase in revenue, reaching $13.5K in early September. Downloads remained relatively stable, with a slight peak of 406 in mid-August, while active users recorded at 538 by the end of September.
Vinland Tales・Viking Survival by Colossi Games had modest revenue, peaking at $38 at the end of September. Downloads showed a modest increase throughout the quarter, reaching 100 in the final week.
Bad North: Jotunn Edition from Raw Fury saw consistent revenue around $140 in early September. Downloads remained stable, with minor fluctuations, and active users hovered around 250 throughout the quarter.
These insights are just a glimpse of the data available from Sensor Tower, where more detailed analytics can be explored to understand the dynamics of these games in the competitive mobile market.