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AI Insights · Timothy · October 2025

Top Educational Games Performance on Unified Platform in the US, Q3 2025

Explore the trends in downloads, revenue, and active users for the top educational games in Q3 2025 from Sensor Tower data.

Top Educational Games Performance on Unified Platform in the US, Q3 2025

In the third quarter of 2025, several educational games made a significant impact in the United States, as reported by Sensor Tower. Here's a closer look at how the top five apps performed across the unified platform.

Lingokids - Play and Learn from Monkimun Inc. saw weekly revenue fluctuate around $350K, peaking at approximately $373K at the start of the quarter. Weekly downloads were stable, hovering around 50K, with a notable high of 57K in early July. Active users remained strong, maintaining a presence of over 400K users throughout most of the quarter.

ABCmouse 2: Kids Learning Game experienced a notable rise in weekly revenue, starting at $7.4K and reaching $40K by the end of September. Downloads steadily increased, peaking at 60K in late August. Active users also grew consistently, reaching 127K by the end of the quarter.

Minecraft Education, despite generating no revenue, had stable weekly downloads around 30K to 40K. Active users began at 352K but saw a decrease to 225K by the end of September.

Splash Jr: PreK & Kindergarten from StudyPad, Inc. showed a steady increase in revenue, reaching $58K in early September. Downloads were volatile, spiking at 96K in mid-August. Active users grew to 350K by early September, maintaining strong engagement.

Kiddopia - Kids Learning Games had weekly revenue fluctuating around $190K, with a slight rise to $203K at the end of the quarter. Downloads were consistent, averaging around 30K. The app's active user base saw fluctuations, ending the quarter with approximately 79K users.

For more detailed insights and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025