2026 State of Mobile is Live!

In the fourth quarter of 2025, the performance of the top golf games on the Android platform in the United States showcased interesting trends across downloads, revenue, and active users. Here's a closer look at the top five games, based on data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts showed a fluctuating revenue pattern, starting with a peak of approximately $418K in early October and ending the quarter at around $292K. Weekly downloads experienced a peak mid-quarter with about 10.4K, while active users saw a gradual decline from around 122.2K to 96.6K by the end of December.
Golf Rival - Multiplayer Game by Zynga maintained a consistent revenue stream, finishing the quarter with about $130K in weekly revenue. Downloads remained stable, peaking at 9.7K in early November. Active users increased towards the end of the quarter, reaching approximately 107.4K.
Ultimate Golf! from Miniclip.com saw its revenue peak at around $65K in mid-October. Downloads varied throughout the quarter, with a noticeable increase to 7.6K in late December. Active users experienced fluctuations, starting at 19.1K and ending the quarter at 26.8K.
WGT Golf: Realistic Golf Game experienced steady revenue growth, closing the quarter with approximately $44K. Downloads peaked at 6.5K in early November, while active users increased towards the end, reaching about 38.6K.
Lastly, Golf Battle, also from Miniclip.com, had a slight increase in revenue, ending December with around $25.6K. Downloads peaked at 10.5K in early November and active users fluctuated, ending the quarter at 110.7K.
For more detailed insights and data, visit Sensor Tower.