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In the fourth quarter of 2025, the performance of top PVP games on the Android platform in Germany showcased notable trends. Here’s a closer look at the weekly metrics for the leading games, based on data from Sensor Tower.
Roblox experienced fluctuations in its weekly revenue, starting from around $774K and peaking significantly at $1.2M in the week of December 22. Downloads began at 37.8K, with a slight dip towards the end of the quarter, stabilizing around 28.8K. Active users saw an overall growth from about 2.9M to over 3M.
Paper.io 2 had a steady revenue stream, mostly hovering below $1K, with a peak of $1.1K in the final week. Downloads showed an upward trend, increasing from 14.3K to 25.6K. Active users saw a significant rise, starting at 173K and reaching 287K by the end of December.
Clash Royale exhibited variable weekly revenue, with notable peaks at $633K and $626K in early October and December, respectively. Downloads decreased from 30.8K to 12.8K, while active users declined from 1.9M to 1.5M over the quarter.
Kingshot saw a consistent revenue increase, culminating at $414K in late December. Downloads started at 30.7K and decreased towards mid-quarter, then rose again to 24K. Active users followed a similar trend, initially dropping but eventually rising to 77K.
Finally, Hole.io maintained stable revenue with a peak of $1.1K in the last week. Downloads began at 26.4K, dipped mid-quarter, and recovered to 20.1K. Active users increased from 104K to 154K by the quarter’s end.
For more detailed insights and data, visit Sensor Tower’s comprehensive reports.