2026 State of Mobile is Live!

During the fourth quarter of 2025, several PVP games stood out on the Android platform in Croatia, showing varied performance across downloads, revenue, and active users.
Roblox experienced a notable rise in weekly revenue, peaking at approximately $11.2K in late December. Downloads fluctuated, starting at 3.6K and ending the quarter slightly lower at 3.1K. Active users showed a steady increase, reaching a high of 257.7K by the end of the year.
Paper.io 2 saw a consistent increase in downloads, culminating in 3.8K by the end of December. Revenue remained modest, with minor fluctuations around $10-$15. The game maintained a healthy active user base, peaking at about 13.8K.
Hole.io showed a gradual increase in downloads, ending the quarter at 2.7K. Revenue was stable, with values hovering around $12-$16. Active users grew significantly, reaching 16.8K by the end of the quarter.
Clash Royale had a variable performance in terms of revenue, starting at $5.9K and closing at $3.1K. Downloads showed a declining trend, dropping from 2.6K to 0.6K. Active users also saw a decline, finishing with approximately 50.3K.
Finally, Snake Clash! recorded steady downloads, peaking at nearly 2K in late December. Revenue was modest, ranging between $8-$42, while active users consistently increased, closing at 22.4K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Croatia. For more detailed analytics, visit Sensor Tower.