2026 State of Mobile is Live!

In the fourth quarter of 2025, the Android platform in Italy saw dynamic performance from the top Player vs. Player (PVP) games. Here's a detailed look at the trends for each of the leading games in this category.
Roblox from Roblox Corporation maintained a strong presence with significant revenue fluctuations, peaking at approximately $621K in late December. Weekly downloads experienced a decline mid-quarter but rebounded to about 31K by the end of December. Active users showed a steady increase, reaching nearly 2.4M by the quarter's close.
Clash Royale by Supercell saw a notable spike in revenue, hitting around $225K at the start of December. Downloads decreased from 25K to about 10K but saw a slight recovery towards the end of the quarter. Active users gradually declined from around 1.4M to 1.2M.
Hole.io by VOODOO experienced modest revenue, with a peak of $220 in the last week of December. Downloads mirrored this trend, rising to over 22K, while active users increased steadily, reaching approximately 98K.
Pokémon TCG Pocket - Card Game from The Pokémon Company showed varied revenue, peaking at $145K in early November. Downloads remained relatively stable, with a slight increase to 20K in December. Active users saw a downward trend, closing at around 250K.
Paper.io 2 by VOODOO demonstrated a gradual rise in revenue, reaching $217 by the end of December. Downloads increased significantly, peaking at over 25K, while active users surged to approximately 189K.
These insights reflect the competitive and evolving landscape of PVP games on Android in Italy during this period. For further details and comprehensive analysis, visit Sensor Tower.