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AI Insights · Timothy · January 2026

Top Educational Games in Europe: Q4 2025 Performance

Explore the performance trends of the top educational games in Europe during Q4 2025, based on Sensor Tower data.

Top Educational Games in Europe: Q4 2025 Performance

In the fourth quarter of 2025, educational games saw various performance trends on the unified platform in Europe. Here’s a closer look at the top five educational applications based on data from Sensor Tower.

Lingokids - Play and Learn by Monkimun Inc, based in Spain, exhibited a strong performance. Weekly revenue steadily climbed, peaking at around $105K in the last week of December. Downloads fluctuated, reaching a high of 86.9K mid-October, while active users varied slightly, ending the quarter at 250K.

LogicLike: Kids Learning Games, published by Massiana, experienced consistent growth. Revenue increased to approximately $63K by December’s end. Downloads saw a significant rise, peaking at 66K in the final week. Active users also increased, closing at 93K.

Reading Eggs - Learn to Read from Blake eLearning showed varied results. Revenue reached a peak of about $55K in late November. Downloads were relatively low, with a maximum of 5.3K in October. Active users ended at 27K, following a modest increase.

Albert Junior by eEducation Albert AB, saw a decline in revenue, ending the quarter at $26K. Downloads were stable but low, around 2.3K weekly. Active users slightly increased towards the end, reaching 32K.

Finally, Keiki Learning games for Kids from BENIPOL LIMITED, maintained a steady revenue, closing at $35K. Downloads were consistent, with a high of 20.8K in early December. Active users remained robust, ending at 121K.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026