AI Insights · Timothy · January 2026
Top Educational Games in Europe: Q4 2025 Performance
Explore the performance trends of the top educational games in Europe during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, educational games saw various performance trends on the unified platform in Europe. Here’s a closer look at the top five educational applications based on data from Sensor Tower.
Lingokids - Play and Learn by Monkimun Inc, based in Spain, exhibited a strong performance. Weekly revenue steadily climbed, peaking at around $105K in the last week of December. Downloads fluctuated, reaching a high of 86.9K mid-October, while active users varied slightly, ending the quarter at 250K.
LogicLike: Kids Learning Games, published by Massiana, experienced consistent growth. Revenue increased to approximately $63K by December’s end. Downloads saw a significant rise, peaking at 66K in the final week. Active users also increased, closing at 93K.
Reading Eggs - Learn to Read from Blake eLearning showed varied results. Revenue reached a peak of about $55K in late November. Downloads were relatively low, with a maximum of 5.3K in October. Active users ended at 27K, following a modest increase.
Albert Junior by eEducation Albert AB, saw a decline in revenue, ending the quarter at $26K. Downloads were stable but low, around 2.3K weekly. Active users slightly increased towards the end, reaching 32K.
Finally, Keiki Learning games for Kids from BENIPOL LIMITED, maintained a steady revenue, closing at $35K. Downloads were consistent, with a high of 20.8K in early December. Active users remained robust, ending at 121K.
For more insights and detailed data, visit Sensor Tower.