AI Insights · Timothy · April 2026
Top 5 Anime Games on Android in Europe: Q1 2026 Performance
Explore the performance trends of the top 5 anime games on Android in Europe during Q1 2026, with insights on downloads, revenue, and active users.
In the first quarter of 2026, anime games continued to captivate audiences across Europe on the Android platform. Here's a look at the performance of the top 5 games in this category, based on data from Sensor Tower.
DRAGON BALL GEKISHIN SQUADRA experienced notable fluctuations in its metrics. Weekly revenue peaked at around $18K in mid-January, followed by a decline, then a resurgence to approximately $13K by the end of March. Downloads started strong at 13.9K, surged to nearly 50K in early February, and ended the quarter at about 9.9K. Active user numbers reflected similar trends, rising to over 58K in February before settling at 36.5K by the quarter's close.
DRAGON BALL LEGENDS showed a varied performance. Revenue began at a high of $594K, dipped significantly, and then oscillated, concluding the quarter at $142K. Downloads remained relatively stable, fluctuating between 9K and 14K throughout the period. Active users peaked at around 299K in mid-February before gradually declining to 208K at quarter's end.
DRAGON BALL Z DOKKAN BATTLE presented a dynamic revenue landscape, with a notable spike to $870K in mid-February, before falling to $199K by late March. Download numbers varied, starting at 15.4K, dipping mid-quarter, and ending at 6K. Active users peaked at nearly 187K in February, declining steadily to 128K by March's conclusion.
Solo Leveling:Arise maintained consistent revenue with a peak of $57K in mid-February, tapering to $31K by the end of the quarter. Downloads began at 13.3K, experiencing a gradual decrease to 6.8K. Active user numbers started at nearly 286K, decreasing steadily to 228K by the quarter's end.
BLEACH: Soul Resonance saw revenue highs of $97K in mid-February, dropping to $29K by late March. Downloads initially recorded at 19K, declined to around 4K by the end of March. Active users began at 41.5K, decreasing to 24.8K by the quarter's closure.
These insights reflect the dynamic nature of the anime gaming market in Europe on Android during Q1 2026. For more detailed data and analysis, visit Sensor Tower.
