AI Insights · Timothy · April 2026
Top 5 Anime Games on Android in Latin America: Q1 2026
Explore the performance trends of the top anime games on Android in Latin America during Q1 2026, highlighting downloads, revenue, and active user metrics.
In the first quarter of 2026, the anime game landscape on Android in Latin America showcased dynamic performance trends. According to Sensor Tower data, here’s how the top five games fared.
DRAGON BALL LEGENDS started strong with weekly revenues of $114K, but saw a decline, stabilizing around $38K by the end of March. Downloads peaked at 108K in mid-January, before trending down to 54K by quarter’s end. Active users remained robust, starting at 952K and closing at 790K.
DRAGON BALL Z DOKKAN BATTLE experienced fluctuations in revenue, with a high of $34K in late January, dipping to $7K by March. Downloads varied, peaking at 76K mid-March, while active users held relatively steady, starting at 163K and ending at 129K.
Jujutsu Kaisen Phantom Parade saw a drop in revenue from $23K to $10K over the quarter. Downloads were highest at 57K in early January, gradually declining to 24K by March end. Active users increased from 78K to 91K, showing engagement consistency.
ONE PIECE Bounty Rush revenue peaked at $31K in early February, decreasing to $10K by March. Downloads surged to 31K mid-March, while active users increased from 74K to over 100K, indicating growing popularity.
HAIKYU!! FLY HIGH had a steady revenue stream, around $9K, with a notable dip to $5K in late March. Downloads were highest at 31K in January, dropping to 9K by March. Active users decreased from 61K to 39K, reflecting a decline in engagement.
For more detailed insights and analysis, visit Sensor Tower.
