AI Insights · Timothy · April 2026
Top 5 Anime Games Performance on Android in the US: Q1 2026
Explore the performance of top anime games on Android in the US during Q1 2026, with insights from Sensor Tower.
In the first quarter of 2026, the performance of the top anime games on the Android platform in the United States showcased various trends in weekly downloads, revenue, and active users. According to data from Sensor Tower, these games have demonstrated significant engagement and financial performance.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a notable decline in weekly revenue, starting at $810K and decreasing to approximately $191K by the end of March. Downloads peaked mid-quarter at 12K, while weekly active users fluctuated, reaching a high of 234K in late February before settling at around 194K.
DRAGON BALL GEKISHIN SQUADRA also saw varied performance, with revenue peaking at $31K in mid-January and later stabilizing around $23K. Downloads increased notably to 11K mid-March, and active users grew steadily, peaking at 42K.
Solo Leveling:Arise from Netmarble showed consistent revenue trends, with a peak of $75K in mid-February. Weekly downloads began at over 5K, but gradually declined to 3K by the end of the quarter. Active users increased steadily, reaching a high of 46K in mid-March.
DRAGON BALL Z DOKKAN BATTLE maintained a strong revenue stream, with a peak of $1.27M in mid-February. Downloads showed a moderate increase to 6K during the same period, while active users reached nearly 100K before declining to 76K by the end of March.
Lastly, BLEACH: Soul Resonance from Crunchyroll Games, LLC demonstrated a declining trend in downloads, starting at 9K and dropping to 2K. Revenue saw a notable peak of $134K in mid-February, while active users decreased from 22K to around 6K by the quarter's end.
These insights reflect the dynamic nature of the anime gaming market on the Android platform in the United States. For more detailed analytics and insights, visit Sensor Tower.
