AI Insights · Timothy · April 2026
Top 5 Arcade Sports Games on Android in Central America, Q1 2026
Explore the performance of leading arcade sports apps on Android in Central America during Q1 2026, featuring trends in downloads, revenue, and active users.
In the first quarter of 2026, arcade sports games on the Android platform in Central America saw varying trends in performance across the top five applications. Data provided by Sensor Tower highlights these trends.
HAIKYU!! FLY HIGH from Garena International II showed a fluctuating revenue pattern, starting the quarter at $3.4K and dipping to a low of $1.7K in early March before rising to $2.1K by the end of the quarter. Weekly downloads peaked at 5.2K mid-January, while active users saw a gradual decline from 11.5K to 8.6K by March's end.
The Spike Cross - Volleyball, published by SUNCYAN, experienced a sharp increase in weekly revenue, starting at $3.1K and closing at $3.6K. Downloads showed a significant rise towards the end of March, reaching 3.3K, while active users increased from 3.7K to 6.2K over the quarter.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS maintained a steady revenue stream, averaging around $1.6K to $2.5K weekly. Downloads were relatively low, with a peak of 1.9K in January, and active users decreased from 2.8K to 1.1K.
Mini Football - Soccer Games, developed by Miniclip.com, saw a steady revenue trend, reaching $1.5K by March. Downloads fluctuated significantly, peaking at 21.1K in the final week of March. Active users increased from 51.4K to 48.9K.
Tennis Clash: Multiplayer Game from Wildlife Studios had consistent revenue, remaining around $1K weekly. Downloads started strong at 5K, with a dip mid-quarter before stabilizing around 2.4K. Active users peaked at 28.7K early in the quarter, ending at 21.2K.
For more in-depth insights and analyses, visit Sensor Tower to explore additional data on app performances.
