AI Insights · Timothy · April 2026
Top 5 Basketball Games on Android in South America: Q1 2026
Explore the performance trends of the top 5 basketball games on Android in South America for Q1 2026, highlighting downloads, revenue, and active users.
In the first quarter of 2026, the top basketball games on the Android platform in South America showcased intriguing performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Basket Battle from Supersonic Studios LTD saw a fluctuating trend in weekly revenue, with a peak of approximately $26 in late March. Downloads began at over 43K in early January, decreasing to around 23K by the end of February before rebounding to 30.2K at quarter's end. Active users started strong at 378K, then declined to 249K by the end of March.
Basketball Stars: Multiplayer by Miniclip.com maintained consistent revenue, peaking at $756 in early February. Downloads fluctuated, peaking at 23K in late March, while active users increased steadily from 68.6K to 77.8K throughout the quarter.
Jump Dunk 3D from VOODOO had minimal revenue, peaking at $13 towards the end of March. Downloads varied, starting at 13.1K, dipping to 6.4K in early February, and rising to 21.3K by quarter's end. Active users showed a significant increase from 20.4K to 33K.
EA SPORTS™ NBA LIVE Mobile by ELECTRONIC ARTS experienced stable revenue, with a peak of $137 in late March. Downloads remained steady, starting at 11.5K and ending at 14.1K. Active users fluctuated slightly, ending the quarter at 32.1K.
街中のバスケキング(Streetball Allstar) from Lesser Panda Games showed a decrease in revenue, starting at $1.4K and ending at $603. Downloads gradually decreased from 10.2K to 6.4K, while active users remained relatively stable, ending the quarter at 105K.
These insights, sourced from Sensor Tower, offer a glimpse into the dynamic landscape of basketball games in South America. For more detailed analytics, visit Sensor Tower's platform.
