AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in Greece: Q1 2026 Performance
Explore the performance trends of top boxing games on Android in Greece, Q1 2026, with insights from Sensor Tower.
In the first quarter of 2026, the top boxing games on the Android platform in Greece showcased varied performance metrics. Here’s a detailed look at their trends based on data from Sensor Tower.
WWE Mayhem from Reliance Games started the quarter with a significant weekly revenue of around $146, which saw a decline but recovered to $51 by the end of March. Downloads remained relatively stable, hovering around 100-165 weekly. Active users showed a slight decrease over the quarter, starting at 200 and ending at 147.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a modest revenue trend, peaking at $26 in the last week of March. Weekly downloads consistently ranged between 400 and 750, while active users saw a slight dip from 2.7K to just over 2.1K.
Real Boxing 2 from Vivid Games S.A. had minimal revenue until mid-March when it reached $31. Downloads saw a gradual decline from 398 to 191, and active users followed a similar downward trend, starting at 670 and ending at 384.
WWE SLAM by Topps® Card Trader showed minimal activity with occasional revenue peaking at $32 in early March, but no significant download or active user data was available.
Finally, Punch Machine by Rollic Games demonstrated a sporadic revenue pattern, with a peak of $13 mid-January. Downloads peaked at 169 in early February, but then declined to 14 by the end of March. Active users started strong at 170 in early February but dropped to 54 by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower's platform.
