AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in Italy: Q1 2026
Explore the performance of the top boxing games on Android in Italy during Q1 2026, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2026, the boxing game genre on Android in Italy showcased notable performances. Here's a detailed look at the top five contenders based on their weekly metrics.
WWE SLAM by Topps® Card Trader saw fluctuating weekly revenue, starting at approximately $454 and peaking at $521 towards the end of January. However, a decline followed, dropping to $75 by the end of March.
MMA Manager 2: Boxing Training had a varied performance with revenue starting at $370 and experiencing a peak of $419 in early February before tapering off to $52 by the end of the quarter. Weekly downloads hovered around 100, with a slight dip and recovery towards the end of March. Active users remained relatively stable, with a slight decrease from 476 to 365 over the quarter.
Boxing Star:Sports Action Game experienced a revenue surge, peaking at $297 in late February. Downloads also varied, starting at 272 and showing a downward trend before recovering to 176 by the end of March. Active users fluctuated, starting at 619 and decreasing to 465.
Real Boxing 2 had steady weekly downloads, beginning at 1.5K and ending at 1.3K. Revenue was consistent, with minor fluctuations, peaking at $175 in early March. Active users showed a downward trend from 2.3K to 1.8K.
WWE Mayhem maintained a steady download rate, starting at 660 and peaking at 925 in late March. Revenue fluctuated, reaching a low of $32 in mid-January and recovering to $181 by the end of the quarter. Active users increased from 1.7K to 2.3K by the end of March.
These trends reflect the dynamic nature of the mobile gaming market in Italy. For more insights and detailed analytics, visit Sensor Tower.
