AI Insights · Timothy · April 2026
Top Boxing Games on Android in South America: Q1 2026
Explore the performance of the top boxing games on Android in South America during the first quarter of 2026, featuring trends in downloads, revenue, and active users.
In the first quarter of 2026, the top boxing games on the Android platform in South America showed varied performance trends. Here's a closer look at how each app fared, based on data from Sensor Tower.
Boxing Star:Sports Action Game from ThumbAge Co., Ltd. experienced fluctuating weekly revenue, peaking at approximately $528 in mid-January and ending March with around $346. Downloads started strong at 5.3K but saw a decline, reaching a low of 2.1K in late February before recovering slightly. Active user numbers remained relatively stable, peaking at 10.4K mid-March.
Burrito Bison: Launcha Libre from Kongregate saw a steady increase in downloads, starting at 2.1K and reaching 3.3K by the end of March. Revenue showed slight fluctuations, peaking at $248 in the last week of the quarter. Active users increased from 14.7K to 14.9K over the quarter.
Real Boxing 2 by Vivid Games S.A. maintained a consistent download rate, starting at 28.6K and ending with 28.9K. Revenue peaked at $281 in mid-February but declined to $119 by the end of March. Active users saw a resurgence towards the end, climbing from 33.2K to 42.7K.
WWE Mayhem from Reliance Games showed a decrease in revenue, starting at $511 and falling to $177 by the end of March. Downloads varied, peaking at 8.7K in late January, while active users remained around 18.7K by the quarter's end.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had a strong start with 68.9K downloads, which decreased to 49.4K by the end. Revenue saw minor fluctuations, peaking at $122 in March. Active users saw a decrease, starting at 144.9K and ending the quarter with 122.3K.
For more detailed insights and data, visit Sensor Tower.
