AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in Spain: Q1 2026
Explore the performance of the top boxing games on Android in Spain during Q1 2026, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2026, the boxing games category on Android in Spain showcased intriguing trends. According to Sensor Tower, these top-performing apps demonstrated varied patterns in downloads, revenue, and active user engagement.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a mixed performance. Its weekly revenue peaked at around $57 in early January, with a subsequent decline reaching $4 by the end of March. Downloads fluctuated, starting at 4K in late December and stabilizing around 3.3K by the end of the quarter. Active users started at approximately 9.2K, dipped mid-quarter, and rebounded to nearly 8.4K by March's end.
Boss Fight from BoomBit Games maintained a steady user base, with active users consistently above 79K, peaking at 85.7K mid-March. Revenue was sporadic, peaking at $35 in the last week of March, while downloads gradually decreased from 2.6K at the start to 842 by quarter's end.
Real Boxing 2 by Vivid Games S.A. experienced a revenue peak of $165 in early January but saw a drop to $31 by the end of March. Downloads and active users mirrored this decline, with downloads starting at 1.2K and settling just over 1K, while active users began at 1.8K, ending the quarter at 1.5K.
Wrestling Games 2023 from SlayerStudio showed consistent active user growth, starting at 10.7K and reaching 13K by the end of March. Despite no revenue, downloads fell from 1.6K to 707.
Muscle Click by Epic Play, while generating no revenue, had a declining download trend from 1.5K to 251. Active users fluctuated, with a peak of 2.3K mid-quarter and a decrease to 1.3K by March's end.
These insights provide a snapshot of the dynamic market landscape for boxing games in Spain. For more detailed analytics and trends, visit Sensor Tower.
