AI Insights · Timothy · April 2026
Top 5 Boxing Games on Android in the UK: Q1 2026 Performance
Discover the performance trends of the top boxing games on Android in the UK during Q1 2026, with insights into downloads, revenue, and active users.
In the first quarter of 2026, the top boxing games on Android in the United Kingdom showcased varied performance trends. Here’s a closer look at the key metrics for each app, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a fluctuating weekly revenue, peaking at around $84 in late December and experiencing a dip to $7 in mid-March before bouncing back to $38 by the end of the quarter. Downloads remained relatively stable, starting at 3.3K and ending at 2.5K. Active users ranged from 7.8K at the start to 6.4K by the end of March.
Boss Fight by BoomBit Games reported a gradual decrease in downloads, from 2.6K to under 700. Revenue experienced peaks in early February at $66, followed by a steady decrease. Despite the decline in downloads, active users maintained a robust presence, hovering around 83K throughout the quarter.
Real Boxing 2 from Vivid Games S.A. showed a steady weekly revenue between $252 and $622, with a notable dip in late January. Downloads fluctuated, reaching a low of 533 in late March. The active user base decreased from 2K to around 1.3K by quarter’s end.
Punch Guys by Rollic Games experienced a significant decline in downloads, starting from 1.2K and dropping to 263. Revenue followed a similar downward trend, peaking at $143 in early February. Active users dropped from 2.5K to 781 by the end of March.
Muscle Click by Epic Play had a consistent download rate, averaging around 700. Although revenue data was not available, active users increased from 693 at the start to 1.1K by the end of the quarter.
These insights reflect the dynamic nature of the boxing game market in the UK. For more detailed analytics and trends, visit Sensor Tower.
