AI Insights · Timothy · April 2026
Top 5 Bubble Shooter Games on Android in Switzerland: Q1 2026
Discover the performance trends of the top 5 bubble shooter games on Android in Switzerland during Q1 2026, based on Sensor Tower data.
In the first quarter of 2026, the top bubble shooter games on the Android platform in Switzerland showcased varied performance trends. Here's a closer look at how these games fared, using data provided by Sensor Tower.
Fruit Merge™: Match Game from Brave HK Limited experienced fluctuations in its metrics. Weekly revenue peaked at about $83 in early January and saw a decline towards the end of the quarter, finishing at $14. Downloads started strong with 600 at the end of December, gradually decreasing to 293 by the end of March. Active users also declined from 3.5K to just over 2.1K.
Bubble Shooter - Classic Pop by Bubble Shooter maintained a consistent performance. Revenue ranged significantly, peaking at $425 in the last week of March after having dipped to $14 earlier in the month. Downloads were relatively steady, starting at 220 and increasing to 341. The active user base remained stable, hovering around 2.4K.
3D Bubble Shoot - ASMR Game from TaTa Game Technology Limited showed a rise in downloads, reaching 772 by the third week of March from a low of 26 in early February. Revenue was minimal, with a slight increase to $8 towards the end of the quarter. Active users mirrored the download trend, peaking at 812.
Bubble Shooter Rainbow by Blackout Lab saw steady revenue throughout the quarter, with a high of $54 in early March. Downloads and active users displayed a slight decline, with downloads decreasing from 122 to 94 and active users from 1K to 908.
Finally, Bubble Pop! Cannon Shooter by Infinite Joy Ltd. had stable download numbers, starting at 106 and ending at 96. Revenue was sporadic, with a notable $18 at the start of the quarter but minimal activity thereafter. The active users remained consistent around the 600 mark.
For more detailed insights and data, visit Sensor Tower.
