Castle Clash from Signapore-headquarted IGG has surpassed worldwide revenue of $550 million, Sensor Tower's Store Intelligence data shows. This comes after a positive third quarter during which the title experienced 4 percent growth in player spending year-over-year.
The United States represents the game's single largest market, accounting for 32 percent of player spending ($178 million) to date. Germany is the title's second-largest market with 12 percent of all time worldwide revenue ($63.4 million).
The Castle Clash user base is predominantly comprised of Android users, with the platform is responsible for 75 percent of the game's 148 million total downloads.