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STORE INTELLIGENCE · ADAM SPANNBAUER · OCTOBER 2018

Supercell's Clash Royale Revenue Chest for September Was More Than $45 Million

Clash Royale's revenue worldwide for September 2018 is over $45.8 million, according to Sensor Tower Store Intelligence estimates.

Clash Royale Revenue

Supercell posted a strong September thanks to flagship titles Clash of Clans and Clash Royale. The former brought in over $41 million in gross revenue for the month, but it was second to Clash Royale. The popular PVP title grossed $45.8 million in September according to Sensor Tower's Store Intelligence estimates.

An early September update added new clan trading features and introduced a new epic card, the Goblin Giant. Thanks in part to these additions, Clash Royale revenue ranked No. 10 among all games worldwide for the month. Twenty-five percent of September's revenue came from the United States, which contributed approximately $11.7 million gross. Japan and Germany were in a tight race for the second largest revenue portion, and both regions contributed about 9.4 percent to the month's earnings.

Clash Royale also added more than six million users in September. This figure marks a 3 percent increase compared to August, and it ranked the title No. 35 among all games for the month in terms of new downloads. A majority of the September installs came from Brazil, which accounted for almost 13 percent of downloads. The U.S. accounted for the second largest share of installs with 8.9 percent.

Clash Royale has now amassed an estimated $2.3 billion in worldwide gross revenue and 354 million all-time downloads.


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Adam Spannbauer

Written by: Adam Spannbauer, Mobile Insights Strategist

Date: October 2018