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STORE INTELLIGENCE · RANDY NELSON · SEPTEMBER 2018

Jurassic World Alive Revenue Roars Past $25 Million Globally

Jurassic World Alive revenue totals more than $25 million worldwide, according to Sensor Tower Store Intelligence estimates.

Jurassic World Alive Revenue

Released at the end of May, Ludia's location-based Jurassic World Alive has reached an appropriately large revenue milestone in its first three months of availability, surpassing $25 million in global player spending so far according to Sensor Tower Store Intelligence estimates.

While that figure pales next to the nearly $1.3 billion made by Jurassic World: Fallen Kingdom in theaters this summer, the game's earnings are holding steady at nearly $1.2 million grossed per week on average in August. That's less than the $2.5 million we estimate players spent in the game during the week of June 11.

Although the game is available in 80 countries, Western regions are driving spending. Our data reveals that nearly 50 percent of Jurassic World Alive revenue has been generated in the United States, with Great Britain (9 percent), Germany (8 percent), Canada (4.2 percent), and France (4 percent) rounding out the top five. Google Play has accounted for the majority of platform revenue at about 59 percent, with iOS contributing the remaining 41 percent.

Outside of revenue, Jurassic World Alive has proven to be overwhelmingly popular with players in the United States, achieving more than 94 percent positive sentiment in its App Store ratings according to Sensor Tower App Intelligence figures.


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Randy Nelson

Written by: Randy Nelson, Head of Mobile Insights

Date: September 2018