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In the fourth quarter of 2025, the hybridcasual gaming market on Android in the United States saw diverse performance trends among the top five games. This analysis, based on data from Sensor Tower, provides insights into the weekly downloads, revenue, and active user metrics for each game.
Match Factory! from Peak displayed a robust revenue pattern, peaking at approximately $1.2M in the last week of December. Weekly downloads fluctuated, with a high of around 52K in the final week. Active users started at 160K, rising to over 200K by early November, before settling at 170K by the end of December.
All in Hole: Black Hole Games by Homa experienced a steady climb in revenue, reaching about $513K in late December. Downloads increased steadily, peaking at 28.5K in the last week. Active users saw a rise mid-quarter, peaking at 170K before declining to 155K.
Pixel Flow! from Loom Games A.Ş. showed significant growth, with revenue escalating to approximately $592K by the quarter's end. Downloads spiked to over 106K in late December, and active users increased from 6K to 138K throughout the quarter.
Color Block Jam by Rollic Games experienced a decline in revenue early on but recovered to $241K by the end of December. Downloads varied, with a peak of 32K in early October. Active users remained relatively stable, fluctuating around 280K.
Triple Match 3D from Boombox Games LTD maintained consistent revenue, closing the quarter at about $225K. Downloads were modest, peaking at 6.3K. Active users saw a decline, starting at 41K and fluctuating to 35K by the end of December.
For more detailed insights and data, visit Sensor Tower's platform.