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In the fourth quarter of 2025, the Egyptian Android market saw interesting trends in the performance of top soccer games, according to data from Sensor Tower. Here’s a closer look at the numbers:
eFootball™ experienced a fluctuating revenue pattern, starting at around $8.5K at the beginning of October and peaking at $10.8K by the end of December. Weekly downloads showed an upward trajectory, peaking at 54.6K in early December. The game maintained a strong user base, with active users rising from 2.03M to 2.31M over the quarter.
EA SPORTS FC™ Mobile Soccer saw a steady revenue, starting at approximately $4.7K and slightly dipping to $3.1K by the end of the quarter. Downloads were consistent, with a notable increase to 71K in late December. The active user count saw a decline, ending the quarter at 2.08M from an initial 2.63M.
OSM 25/26 Soccer Manager Game showed modest revenue increases, reaching up to $2.8K in late December. Downloads fluctuated, with a high of 23.5K in early October and a resurgence to 14.8K at the end of December. The active user count decreased from 457K to 294K throughout the quarter.
Top Eleven Be a Soccer Manager started with a revenue of $770 and ended with $1K. Downloads saw a significant boost mid-quarter, reaching 10K in December. Active users increased from 37K to 51K by the end of the quarter.
Dream League Soccer 2026 had a revenue increase, reaching $689 by late December. Downloads peaked at 66.8K in early December, while active users increased from 1.65M to 2.02M throughout the quarter.
These insights provide a snapshot of the competitive landscape in Egypt’s Android gaming market. For further details and in-depth analysis, visit Sensor Tower.