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In the fourth quarter of 2025, the hypercasual gaming market on iOS in Kuwait showed varied performance across the top five games. Here's a detailed look at their trends based on Sensor Tower data.
Block Blast!, developed by Hungry Studio, saw a consistent climb in weekly downloads, starting at approximately 1.5K in early October and peaking at 8.6K by the end of December. The active user base mirrored this trend, growing from 12.9K to 24.3K over the same period. Revenue remained minimal, with occasional peaks reaching $10.
Magic Sort! by Grand Games A.Ş. experienced a fluctuating revenue stream, beginning at $247 and reaching a high of $3K in late December. Downloads decreased from 4.4K in September to just over 1.1K by the end of the year. Active users, however, showed resilience, peaking at 8.6K in October before settling around 7.6K.
Jigsolitaire, from GAMINCAT, INC., had no reported revenue but saw a significant increase in downloads mid-quarter, starting at 919 and hitting a high of 7.3K by late October. Active users also increased sharply, peaking at 5.2K before stabilizing around 2.2K.
Piano - Keyboard Lesson & Game by MWM demonstrated a consistent revenue growth from $166 to $546 by year-end. Downloads showed variability, beginning at 353 and reaching 2.5K mid-December. Active users followed a similar pattern, rising from 448 to a peak of 2.9K.
Finally, Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. achieved steady revenue with a peak of $1.9K in November. Downloads started at 1.7K, declining to 1.3K by December, while active users remained stable around 7.5K.
These insights from Sensor Tower highlight the dynamic nature of hypercasual games in Kuwait, with each app exhibiting unique trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower's platform.