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In the fourth quarter of 2025, the top slime games in the United States showcased varied performance trends across downloads, revenue, and active user metrics. Here's a closer look at how these games fared.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. saw an impressive start in weekly revenue, peaking at about $37.9K in late November. However, revenue tapered off towards the end of the year, settling around $24.6K by late December. Downloads also experienced a steep decline, starting at 11.9K in early November and dropping to 1.7K by the end of the year.
PlaySlime:Slime Simulator Game by Slime Simulator Studio had a consistent revenue stream, with a noticeable increase towards the end of December, reaching approximately $15.5K. Downloads fluctuated significantly, with a surge to 7.9K in the last week of December. Active users showed a steady upward trend, climbing from 67.2K to 71.3K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained relatively stable revenue through Q4, with figures hovering around $8K. Downloads saw a gradual decline, starting from 4.7K in early November to just under 2.8K by the end of December. Active users followed a similar pattern, decreasing from 49.4K to 44.5K.
Monster Never Cry by Boltray Games experienced a decline in active users, dropping from 3.4K in early October to 949 by the end of December. Revenue remained modest, peaking at $8.6K in the final week of December.
I, Slime from Games Hub Hong Kong Limited saw a significant increase in revenue mid-quarter, reaching approximately $8.6K in late November before settling at $4.6K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.