AI Insights · Timothy · December 2025
Top 5 Trivia Games Performance in the US for Q4 2025
Explore the performance trends of the top 5 trivia games in the US for Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top trivia games in the United States displayed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each of them based on Sensor Tower data.
Elevate - Brain Training Games saw notable fluctuations in metrics. Weekly revenue reached a high of approximately $302K by the end of December, while downloads peaked at around 101K during the same period. Active users increased from around 737K to approximately 849K throughout the quarter.
Trivia Crack Premium Quiz Game experienced stable revenue, hovering around $56K weekly, with a slight dip to $48K in early December. Downloads showed a peak of 58K in mid-October before settling around 38K by the end of the quarter. Active users consistently increased, reaching approximately 369K by December's end.
Kahoot! Play & Create Quizzes demonstrated steady growth in revenue, peaking at about $65K in late December. Downloads were highest at 69K in the week before Christmas. Active users saw a peak in mid-December at roughly 533K before a drop to 294K by the quarter's end.
SongPop Classic - Music Trivia had a varied performance with revenue increasing from $21K to about $50K by late December. Downloads remained modest, peaking at 3K in late December, while active users saw a gradual increase, reaching over 10K by the end of the quarter.
Clever: Brain Training Games showed a consistent decline in revenue from $36K to $30K, but downloads rose sharply towards the end of the quarter, peaking at over 20K. Active users increased from 47K to about 51K by December's conclusion.
These insights underscore the dynamic nature of the trivia games market in the US, with varied trends across different metrics. For more detailed insights, visit Sensor Tower.