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STORE INTELLIGENCE · CRAIG CHAPPLE · DECEMBER 2019

Top Mobile Games Worldwide for November 2019 by Downloads

See the top mobile games worldwide for November 2019 by downloads, according to Sensor Tower data.

Top Mobile Games Worldwide for November 2019 by Downloads

Sand Balls from SayGames was the most downloaded mobile game worldwide for November 2019 with close to 36 million installs. The countries with the most installs of the title during this period were India at 40 percent of its total downloads and Brazil at 8 percent. The full top 10 ranking of mobile games worldwide by downloads for November 2019 is above. App download estimates are from Sensor Tower’s Store Intelligence platform.

Ink Inc. from Lion Studios was the second most installed mobile game worldwide last month with close to 28 million installs. The countries with the largest number of Ink Inc. downloads were the United States at 26 percent, followed by Russia at 11 percent. Rescue Cut from MarkApp, Call of Duty from Activision, and PUBG Mobile from Tencent rounded out the top five most installed mobile games worldwide for the month.

As well as the month’s top performers Ink Inc. and Rescue Cut, there were a number of new games to enter the top 10 on the App Store and Google Play. Newcomers on the iOS rankings were Brain Out from Eyewind, which generated almost 8.8 million downloads, Bikes Hill from Voodoo with 4.3 million, Tennis Clash from Fun Games For Free with 3.8 million, and Photo Roulette with 3.6 million installs.

On Android meanwhile, Draw Car 3D from Voodoo took the No. 10 spot with 11.4 million downloads, showing just how big a driver of downloads Google Play is compared to the App Store.

Want to see how the rankings compared to the previous month? Check out the Top Mobile Games Worldwide for October 2019 by Downloads here.

Store Intelligence users can see app download estimates for the above apps in addition to historical performance metrics on the Sensor Tower platform. Our estimates include downloads for the App Store and Google Play worldwide between November 1, 2019 and November 30, 2019. Apple apps and Google pre-installed apps are excluded. We report unique installs only. Android estimates do not include third-party stores. Figures represent aggregate installs of all app versions, ex: Facebook and Facebook Lite.


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Craig Chapple

Written by: Craig Chapple, Mobile Insights Strategist, EMEA

Date: December 2019