We’ve acquired Video Game Insights (VGI)!

Blog

AI Insights · Timothy · December 2020

Q4 2020 Performance of Top Basketball Games on Android in UK

A look at the fourth quarter of 2020 reveals the performance trends of the leading basketball games on Android in the UK. Sensor Tower provides insights into downloads, revenue, and user engagement for these popular sports applications.

Q4 2020 Performance of Top Basketball Games on Android in UK

In the final quarter of 2020, the UK's basketball gaming scene on Android saw some interesting trends. Data provided by Sensor Tower offers a glimpse into how the top basketball games fared during this period.

Flip Dunk by VOODOO experienced a significant increase in downloads, starting the quarter with around 2K downloads and peaking at nearly 17K. Weekly active users followed a similar trend, growing from 12K to over 45K before ending the quarter with 24K. The game's revenue peaked in late November at $17 but saw a drop to $13 by the end of December.

Another VOODOO title, Jump Dunk 3D, released in early December, quickly gained traction with over 52K downloads by the end of the month. The game showed impressive growth in weekly active users, skyrocketing from a mere 308 to 86K in just three weeks. Revenue for Jump Dunk 3D also saw a positive trend, with an increase from $0 to $101 in the same timeframe.

Masomo Gaming's Basketball Arena: Online Game had a mixed quarter. While downloads saw a steady decline from 4K to 4K, weekly active users experienced a slight uptick from 7K to 9K. The game's revenue had a high early in the quarter at $1.8K but dipped to $771 by the end of December.

Five Hoops - Basketball Game, also from VOODOO, showed a decline in downloads from 2K to 2K but ended the quarter on a high note with a spike to 6K. Weekly active users were relatively stable, beginning at 3K and concluding at 6K. Since the revenue for this game was negligible or zero through most of the quarter, it's clear that user engagement was the mainstay for Five Hoops.

Finally, Basketball Stars: Multiplayer from Miniclip.com demonstrated consistency in downloads, hovering around 1.5K to 2K throughout the quarter. Weekly active users remained steady, with a slight increase from 9K to 8K by the end of December. Revenue for Basketball Stars: Multiplayer showed some fluctuations, peaking at $1.1K in early October before settling at $243 in the last week of December.

For more detailed insights and data, Sensor Tower's platform is the go-to source for understanding app performance in various markets and sectors.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2020