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In the fourth quarter of 2020, the European Android market witnessed a variety of trends among the top cooking game applications. Data provided by Sensor Tower offers an overview of how these games performed in terms of downloads, revenue, and weekly active users.
My Cafe — Restaurant Game, published by Melsoft Games Ltd, saw a notable increase in downloads, starting at approximately 59K in late September and reaching a peak of 112K by the end of December. Active users saw a rise from 392K to 413K in the same period. The game's revenue trended upwards, ending the quarter at around $193K.
For Cooking Diary® Restaurant Game by Mytona, downloads spiked in mid-October at over 50K but gradually decreased to 36K by the year's end. The active user base demonstrated a similar pattern, peaking at 392K and then dropping slightly to 355K. Revenue remained fairly stable, with slight fluctuations, concluding the quarter at nearly $168K.
The performance of Cooking Madness: A Chef's Game exhibited a steady increase in downloads, from 83K to 145K, and a significant boost in weekly active users from 742K to 926K. Revenue for this game also saw an upward trajectory, ending at approximately $62K.
Nordcurrent Games' Cooking Fever: Restaurant Game showed a rise in downloads from 76K to 124K, with active users growing from 914K to 963K by the end of Q4. The game's revenue saw a peak of $38K in late October, leveling out to about $31K in the last week of December.
Lastly, Cooking Craze: Restaurant Game by Big Fish Games experienced a decrease in downloads from 15K to 19K and active users from 93K to 99K. Revenue figures for this title remained modest, concluding at around $22K.
These figures reflect the dynamic nature of the mobile gaming industry, particularly within the cooking game genre. For more detailed insights and analysis, Sensor Tower's platform offers in-depth data on the performance of these and other mobile applications.