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As the year 2020 drew to a close, the golf gaming category on Android devices saw varying performances across its top applications in Europe. Here's a brief overview of how each game fared in the fourth quarter, with data sourced from Sensor Tower.
Golf Clash from ELECTRONIC ARTS experienced a fluctuating download trend, peaking at 20K in late November. The game's weekly active users showed a slight decline from 79K at the start of the quarter to 76K by the end, while revenue trended upwards, culminating at 260K in the final week of December.
Zynga's Golf Rival - Multiplayer Game saw a consistent increase in downloads, reaching a high of 42K in the last week of December. The game also reported a rise in weekly active users, starting with 236K and ending the quarter with 264K. Revenue peaked in the third week of December at 174K.
Miniclip.com's Golf Battle enjoyed a strong download trend, climbing from 60K to 141K by the quarter's end. Weekly active users also saw an upward trajectory, jumping from 846K to over 1M in the same period. The revenue for Golf Battle reflected a positive trend, closing the quarter at 35K.
RisingWings' Golf King - World Tour observed a steady climb in downloads, peaking at 33K in early December. Active users showed modest growth, from 140K to 183K over the quarter. Revenue figures also saw an increase, finishing at 21K in the last week.
Lastly, Ultimate Golf! by Miniclip.com had a download count that varied, with a notable jump to 8K in the final week. The weekly active users fluctuated but ended the quarter on an uptick at 68K. Revenue for Ultimate Golf! concluded at 14K in the last week of December.
For more detailed insights on the performance of these apps and others in the mobile gaming sector, Sensor Tower's comprehensive data provides an in-depth look at trends and user engagement.