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In the last quarter of 2020, the iOS platform witnessed some interesting trends in the boxing games category within Latin America. Data provided by Sensor Tower offers a clear view of how these games performed in terms of downloads, revenue, and weekly active users. Here's a brief overview of the Top 5 Boxing Games and their Q4 performance.
Slap Kings, published by Lion Studios, saw its downloads peak at 9K in November before declining to 4K by the end of December. Revenue spiked significantly in December, reaching $318K, with weekly active users hitting a high of 26K in November.
Vivid Games S.A.'s Real Boxing 2 experienced a revenue high of $484K in the week before Christmas and saw its downloads surge to 17K in the first week of November. Weekly active users reached their peak at 18K in the same month.
EA SPORTS™ UFC® by Electronic Arts maintained a steady revenue stream throughout the quarter, with a notable increase to $627K in the last week of December. Downloads fluctuated, reaching a high of 3K in multiple weeks, and the game sustained a consistent base of active users, peaking at 7K in late October.
Lion Studios' Mr Fight - Wrestling Puzzles showed a different pattern with no reported revenue but downloads reaching 8K in the first week of October. The weekly active users for the game saw a high of 6K in the same week.
Lastly, WWE Undefeated from nWay Inc. launched at the end of November and quickly gained traction with downloads hitting 4K that week. The game's revenue grew to $92K in early December, while active users reached a peak of 5K shortly after release.
For more detailed insights and data on the performance of iOS apps, Sensor Tower remains a reliable source for app market intelligence.