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AI Insights · Timothy · January 2021

Q4 2020 Performance of Top Tennis Games on iOS in the US

An analysis of the top iOS tennis games in the US during Q4 2020 reveals their downloads, revenue, and user engagement trends. Sensor Tower provides a deeper dive into the data for these sports applications.

Q4 2020 Performance of Top Tennis Games on iOS in the US

As the year 2020 wrapped up, the performance of tennis games on the iOS platform in the United States showed varying trends across key metrics. Data from Sensor Tower offers a glimpse into the user engagement and financial traction of the top tennis-themed mobile games during the fourth quarter.

Tennis Clash: Sports Stars Game by Wildlife Inc experienced a fluctuating revenue trend, peaking at nearly $105K in late November and then settling at around $88K by the year's end. Downloads for the game saw a decline from approximately 39K in early October to around 16K in late November, before recovering to nearly 29K towards the end of December. Weekly active users also demonstrated a declining trend from 395K in early October to 288K in late November, but saw a slight increase, ending the year at around 336K.

The newer entrant, Tennis Go: World Tour 3D, by xiangzhou zheng, showed an initial spike in revenue, reaching over $3.5K in early November, but witnessed a decline thereafter, stabilizing close to $1.2K by the end of December. Downloads peaked at 3K in late October, but significantly decreased, hitting low points in December before a notable rise to 2.5K at the year's end. The game's weekly active users data was not available.

SEGA's Virtua Tennis Challenge maintained relatively low revenue figures, fluctuating around the $50 mark throughout the quarter. The game's downloads remained consistent, with numbers typically ranging between 250 and 340 per week. Weekly active users hovered around the 900 to 1K mark, ending the quarter slightly down at 893.

Ultimate Tennis from Metaverse Labs Inc. saw its revenue peak at $1.6K in early October, followed by a decline to $404 by the end of December. The downloads showed a downward trend, starting the quarter at 279 and ending at 181. Weekly active users were mostly declining, starting at 1K and reducing to 762 by the year's close.

Lastly, PKTBALL from Laser Dog, a UK-based publisher, had modest revenue figures throughout the quarter, peaking at $35 in early October and ending at $17. Downloads saw a decrease from 210 at the beginning of October to 88 in the last week of December. The game's weekly active users also saw a downward trend, starting at 1.2K and ending the year just above 550.

For more detailed insights and data on the performance of these iOS tennis games and others in the market, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021